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Interactive Fitness Market to grow by USD 7.56 Billion with CAGR of 8.3% | Stats by Emergen Research

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Growing awareness regarding fitness and health and adoption of more innovative and enhanced user engagement fitness games are key factors driving market revenue

Interactive Fitness Market Size – USD 3.96 Billion in 2020, Market Growth – at a CAGR of 8.3%, Market Trends – High Demand from North America.

— Emergen Research

VANCOUVER, BC, CANADA, Nov. 10, 2022 /EINPresswire.com/ – The global interactive fitness market size is expected to reach USD 7.56 billion in 2028 and register a revenue CAGR of 8.3% over the forecast period, according to the latest report by Emergen Research. Increasing prevalence of various health issues due to consumption of fast food, hectic work schedules and increasing number of individuals indulging in sedentary lifestyle are key factors leading to focus on driving awareness regarding fitness and health, which is expected to continue to drive global interactive fitness. to float. market revenue growth during the forecast period.

Technological advancements in the interactive fitness industry and steady adoption of wearable devices to track health and fitness aspects is another key factor supporting revenue growth of the market. Increasing focus on health and adoption of more technologically advanced devices, equipment and solutions with more novel and unique features among an increasing consumer base of tech-savvy consumers with increasing disposable income are other factors driving market revenue growth. Consequently, major market players are investing significantly and focusing on developing more innovative and user-friendly, as well as more interactive and innovative solutions to bridge the demand-supply gap. Increasingly easy availability of more innovative products across e-commerce platforms and increasing preference among an increasing online consumer base due to convenience and discounts and monetary benefits are other key factors driving market revenue growth.

The Interactive Fitness report study contains information on market factors such as the market dynamics including drivers, restraints, challenges, threats and potential growth opportunities, market trends, development patterns, financial information, latest technologies, innovations, leading competitors and regional analysis. of the market. The Interactive Fitness Market report covers the various market scenarios that have a direct impact on the growth of the market.

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The report further studies the key companies operating in the industry and their company profiles, product portfolio, expansion strategies and strategic alliances such as mergers and acquisitions, collaborations and joint ventures among others. It also provides insights into their market reach and global position, along with highlights of their achievements and financial standing.

Major players/manufacturers profiled in the report are:

Axtion Technology LLC, Echelon Fitness Multimedia LLC, EGYM Inc., Evervue USA Inc., Motion Fitness LLC, Nautilus Inc., Nexersys Corp., Paradigm Health and Wellness Inc., Peloton Interactive Inc., and TECHNOGYM Spa.

Some key highlights

In December 2020, Peloton acquired Precor. As a result of this acquisition, Peloton intends to increase its research and development capabilities, as well as accelerate its penetration of the commercial market with Precor’s highly skilled staff. Peloton plans to manufacture connected workout goods in the United States by the end of calendar year 2021.

Fitness equipment segment represented a significant large revenue share in 2020 due to rapid innovation in fitness equipment. Moreover, increasing awareness among people and easy availability of fitness equipment on various platforms is expected to drive growth in the segment revenue.

The household segment registered a significant large revenue share in 2020 due to increasing adoption of home fitness solutions. Due to COVID-19 pandemic, individuals have been unable to visit gyms and participate in fitness programs, leading to an increasing demand for home fitness solutions.

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Emergen Research has segmented the global interactive fitness market on the basis of type, application, end-use and region:

Type Outlook (Revenue, Million USD, 2018–2028)

Fitness equipment

Software system

Application Outlook (Revenue, Million USD, 2018–2028)

gymnasium

Household

End Use Outlook (Revenue, USD Million, 2018-2028)

Non-residential

Residential

The purpose of the study is to define the interactive fitness market sizes of different segments and countries in previous years and to forecast the values ​​for the next five years. The report is designed to include both qualified qualitative and quantitative aspects of the industry in relation to each of the regions and countries involved in the study. Furthermore, the report also provides the detailed information about crucial aspects such as drivers and restraining factors that will define the future growth of the Interactive Fitness market.

Regional Analysis for Interactive Fitness Market:

North America (USA, Canada)

Europe (UK, Italy, Germany, France, Rest of EU)

Asia Pacific (India, Japan, China, South Korea, Australia, Rest of APAC)

Latin America (Chile, Brazil, Argentina, Rest of Latin America)

Middle East and Africa (Saudi Arabia, UAE, South Africa, Rest of MEA)

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The purpose of the study is to define the interactive fitness market sizes of different segments and countries in previous years and to forecast the values ​​for the next five years. The report is designed to include both qualified qualitative and quantitative aspects of the industry in relation to each of the regions and countries involved in the study. Furthermore, the report also provides the detailed information about crucial aspects such as drivers and restraining factors that will define the future growth of the Interactive Fitness market.

Why Choose Interactive Fitness Market Report?

Unbiased conclusions and market insights

24×7 customer support available to address customer queries

Highly efficient and experienced team of analysts who strive to create top quality reports

Our reports have facilitated the growth of over 500 companies

What Questions Should You Ask Before Buying a Market Research Report?

• How is the interactive fitness market developing?

• What is driving and restraining the interactive fitness market?

• How will each Interactive Fitness submarket segment grow over the forecast period and how much revenue will these submarkets account for in 2028?

• How will the market shares for each Interactive Fitness submarket develop from 2021 to 2028?

• What will be the main driver for the overall market from 2021 to 2028?

• Will leading Interactive Fitness markets broadly follow macroeconomic dynamics, or will individual national markets outperform others?

• How will the market shares of the national markets change by 2028 and which geographic region will lead the market in 2028?

Thank you for reading our report. Customization of this report is available in chapter-wise or region-wise sections. Please contact us to know more about the report and our team will provide excellent assistance.

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The global interactive fitness market size is expected to reach USD 7.56 billion in 2028

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